Fallout new vegas dlc
Still, I'm satisfied with what we did construct, and it hit the goals we set out to do. We certainly did have the resources to represent the NCR and the West (DLC4 was limited to 3 voice actors), and while I wouldn't have done a tutorial that physically put the player in the past, there might have been other hooks we could have done with more resources. There were a lot of ways we could have structured the DLC, granted. Do you think this would have worked better if the player had actually partaken in the events that he or she is being held accountable for, even if only in a tutorial? Lonesome Road hits the player with major consequences to choices that the player never actually participated in prior to the DLC's beginning. Neither one is particularly easier than the other, I'd argue, so we start with the feeling we want the player to have in the DLC and then use the level design and systems to heighten it. With Old World Blues, it was more open-world roaming at your leisure. The level design complements this - the player is traveling to a specific destination, and we didn't want much to disrupt the forward momentum or sense of being on a journey. With Lonesome Road, Damnation Alley was the inspiration, so the linear feel was intentional.
Does that significantly alter storytelling, or the themes you explore? Do you find one easier than the other to tackle? The end result is an interview so massive that we had to split it into two parts - the first half was posted last week, while the second half is ready for your perusal below:īoth Old World Blues and Honest Hearts took on an open world framework, while Dead Money and Lonesome Road were much more structured experiences. When Chris agreed to do a post-mortem interview about the game and its many add-ons, Thomas, Eric, Simone, and I all rounded up a bevy of questions and sent them off. You just need Stimpacks, one strong gun, ammo, armor, and a couple bobby pins.Chris Avellone has been instrumental in crafting many of our favorite role-playing games, with his most recent labour of love being Fallout: New Vegas and its four story-driven DLC packs. There is a perk check (Strong Back) or Survival check with Jed to increase the weight limit too, but like I said there's really no reason to take extra gear. Once inside you can either talk to Ricky for a check to get your limit increased to 100, or just talk to Jed if you have less than 75lbs. Fast travel to the Northern Passage (or the nearest location you've discovered) and enter the cave. There are a few speech checks you can make at the beginning of the DLC that allow you to increase your weight limit to 100, but you might as well unload everything so you don't have to bother with them. I went through around 500 MF Cells with my tri-beam during this DLC. Unload everything but your Armor, Stimpacks, Bobby Pins, and favorite weapon (a Tri-Beam Laser for me), as well as plenty of ammo for it.
Head to your loot stash location (for me Doc's house one of the metal boxes). Choose the quest Happy Trails Expedition in your quest log.
There are 5 achievements, all story related, and none missable as long as you make a save near the end to do the two different endings.